ÿþ<HTML><body background="bgd.jpg"><center> <table width="900" background="tg54.jpg" border="2"><tr><td background="tg54.jpg"><CENTER><br><img src="tfbt4.jpg"><br><br><B><U><font face="Verdana" size="7">THE TT RACE BOARD GAME</U><br><font face="Verdana" size="5">A REALTIME SIMULATION<br><br><font face="Verdana" size="3">designed, patented and produced by TT Fan himself, Ian Huntly<br><br><b>CAN YOU BEAT THE TT LAP RECORD ?</td></tr></table> <table width="900" bgcolor="#FFFFFF" border="2"><tr><td> <CENTER> <table width="650" bgcolor="#FFFFFF" border="2"><tr><td> <CENTER><font face="Verdana" size="2"><B>ALL YOU NEED IS AN MAP OF THE ISLE OF MAN<br>PLUS A DICE AND SOME COUNTERS<BR><BR><br><img src="iottm.jpg"><br><BR>Play solo - or with up to ninety nine friends</CENTER><HR><font color=black size="2"><div align="left"><B>The TT Races<I> can</I> be simulated in Board Game Format and the following concept was invented and patented as long ago as 1978 by TT Superfan Ian Huntly whilst he was recovering from serious spinal injuries which had required a back operation. </b><br><br>Ian found a method of working flat on his back in a support jacket with a drawing board on four short coffee table legs suspended over himself and the final result was the Game as it is related below. <br><br>Ian used his enforced time off to study and made the project a marketing exercise. He mentioned his game to a friend visiting Ian from the Isle of Man. When he was fitter, Ian was taken up to a Heathrow Hotel to meet representatives of the IOM Tourist Board to whom he demonstrated his game.<BR><BR>Wheels were put into motion and the game began to be produced and sponsors sought.<br><br>The game was initially sponsored by Geoff Dukes "Manx Line", the Isle of Man Tourist Board and Haulage Contractor George Bambrough, and then by Duke Marketing, Motorcycling Weekly (no longer with us) and the TT Supporters Club.<BR>Motor Cycle News supported one major run as did Ferodo and Bikeright Motorcycle Training. The late great Mike Hailwood gave Ian valuable advice and help as did his friends, TT riders Doug Randall, Nick Jefferies (see below), Denis Parkinson and Mick Grant, plus journalist Mick Woollett and Peter Kneale and he therefore sends his sincere thanks to them all....<BR>The game still sells world wide and has been updated as the lap record went higher and higher<br>(NB- The game is copyrighted)<br><br><hr></hr><CENTER><B><font size=5>This Board Game is<B><u> very accurate</u></B><br>The TT is actually a TIME TRIAL<br> so the game was produced<br> to simulate a proper TT race..<br><br></font size=5>IT DEPENDS UPON THROWS OF DICE AND FACTORS,POSITIVE AND NEGATIVE WHICH ARE PICKED UP WHEN YOU LAND ON CERTAIN MILESTONES<br><br>AS YOU ADD THE NUMBER OF THROWS YOU MOVE OVER THE MILES ON THE TT COURSE---YOU MUST, HOWEVER, COMPLETE EACH LAP <B>EXACTLY</B> SO IT IS DEPENDENT ON GETTING TO THE LAP END ON THE THROW OF A DICE<BR>IF YOU DO NOT FINISH EACH LAP ON THE DICE THROW YOU MUST CONTINUE TO THROW UNTIL THE EXACT NEEDED NUMBER APPEARS<BR>Say you need 4 to finish--You will continue to throw until a four appears, counting missthrows until the 4 arrives<BR><HR>EASY--ISN'T IT ?<BR><HR>So now I will reproduce a sample lap or two so you can make a TT GAME yourself<br>You can use a map of the TT Course and when you land on the milestones,<br> you can check for the factors which make each lap different.....<BR></b></CENTER><div align="center"> <HR align="center"><HR align="center"><center><table width="600"><tr><td><div align="left"><FONT color=red size=2"> <U><B>MILESTONE ONE (Bray Hill)---REFUELLING STOP</B></U> (NOTE: ONLY ON LAPS OTHER THAN FIRST)-Player must refuel once during race and this <B><U>ADDS TWO THROWS</U></B> to that lap (COMPULSORY- Player MUST choose a lap when he needs to refuel irrespective of picking up a factor and add two to that lap)<br><U><B>MILESTONE TWO (Braddan Bridge)---</b></U>Superb Line Through This section-- <B><U>SUBTRACT TWO THROWS </U></B><br><B><U>MILESTONE THREE (Union Mills)---</U></B>Noticable Misfire--<B><U> ADD TWO THROWS </U></B><br><B><U>MILESTONE SIX (Greeba)---</U></B>Full Speed--<B><U>SUBTRACT TWO </U></B><br><B><U>MILESTONE EIGHT (Ballig)---</U></B>Wet Road Under the Trees-- <B><U>ADD ONE</U></B><br><B><U>MILESTONE TEN (Sarahs)---</U></B>Adverse Camber--<B><U>ADD THREE </U></B><br><B><U>MILESTONE ELEVEN Cronk-y-Voddee)---</U></B>Absolutely Flat Out--<B><U> SUBTRACT TWO</U></B><br><B><U>MILESTONE FIFTEEN (Kirk Michael)---</U></B> Plug Cap Loose--<B><U> ADD FIVE</U></B><br><B><U>MILESTONE SEVENTEEN (Ballaugh)---</U></B>Dreadful Landing--<B><U> ADD TWO </U></B><br><B><U>MILESTONE TWENTY (Sulby)---</U></B>Slipstreaming Faster Rider-- <B><U>SUBTRACT TWO</U></B><br><B><U>MILESTONE TWENTY ONE (Glen Duff)-- -</U></B>Melting Tar<B><U>-- ADD TWO</U></B><br><FONT color=blue> </FONT></div><FONT color=blue> <B><U>MILESTONE TWENTY FOUR (Ramsey)---</U></B>SEE 'RAMSEY CHOICE'--<B><U><br> PICK A CARD FROM PILE TO SEE HIDDEN RANDOM FACTOR</U></B></FONT> <br><FONT color=red> </FONT><br><FONT color=red><B><U>MILESTONE TWENTY FIVE (Gooseneck)---</U></B>Baulked by slower rider <B><U>--ADD ONE</U></B><br><B><U>MILESTONE TWENTY SEVEN (Mountain Mile)---</U></B>Gearing unsuitable for Climb<B><U>--ADD ONE </U></B><br><B><U>MILESTONE THIRTY (Verandah)---</U></B>Patchy Mist <B><U>--ADD THREE </U></B><br><B><U>MILESTONE THIRTY THREE (Thirty Third)---</U></B>Cross Winds <B><U>--ADD TWO </U></B><br><B><U>MILESTONE THIRTY FIVE (Brandish)---</U></B> Clear Road to end of lap <B><U>--SUBTRACT TWO </U></B><br><B><U>MILESTONE THIRTY SEVEN (Governors)--- </U></B>Clutch Slipping <B><U>--ADD ONE</U></B><HR align="center"><HR align="center"><br><FONT color=black>When you have completed one lap the number of throws needed to complete the lap EXACTLY is noted and the factors as related above recorded.</font><br><FONT color=black> </FONT><br><FONT color=black>Then this Total is added to the PLUS factors and the minus factors are subtracted to get a FINAL TOTAL<br><br>Say it took TEN throws to complete ONE LAP EXACTLY--</P><P align="center">However during the lap you picked up two plus factors totalling FOUR---This would make the total FOURTEEN _</P><P align="center">Then you picked up two minus factors totalling FIVE---</P><P align="center"> <P align="center">THIS MAKES THE FINAL TOTAL NINE----</P><P align="center">You would then look this total up on the scale and see that NINE THROWS EQUALS 131 MILES PER HOUR</P><P align="center">Another five laps are raced and the individual lap speeds noted</P><P align="center"> <P align="center">The TOTAL of SIX laps is added up and divided by SIX and a final average speed found</P><P align="center">(e.g. 131+123+121+125+124+132 = 756)</P><P align="center">756 divided by 6 = 126 mph</P><P align="center">These could be your personal lap/race records which you now try to break, or you challenge your friends to "race" six laps and the player with the highest average speed is the winner of the race---<br><br>JUST LIKE THE REAL THING !!!!<br><br> <table width="550"><tr><td><font face="Verdana" size="2" color="#0000ff"> center><U>NOW HERE IS THE SCALE OF THROWS<br>CONVERTED TO MILES PER HOUR</U></P><div align="center"><FONT color=red> THROWS...MPH<br> 5............135<br> 6............134<br> 7............133<br> 8............132<br> 9............131<br> 10...........130<br> 11...........129<br> 12...........128<br> 13...........127<br> MAKE YOUR OWN SPEED TABLE<br> CONTINUE ONWARDS AS ABOVE <br><HR></HR>The scale above is a sliding one<br>When the game appeared in boxed form there was a slide rule enclosed which could change the speeds so that they were relevant to the capacity of a particular (eg 250cc) race<br>Now that 130 mph has been exceeded it might be wise to make 5throws equivalent to 135<br> <br><br>You can create any TT from 1911 to present day by setting what the lap record was for that particular year as 5 throws.<br><br>E.G 1957 - 5 throws....101 mph</FONT></td></tr></table> <br><br> <B><U> RAMSEY CHOICE CARDS</U></B> <P align="center"></P><P align="center">This is a pile of cards which rest, face down, on a <U>" RAMSEY CHOICE "</U> area, marked out on the board.</P><P align="center">Each card has further factors which can better or worsen your progress on the lap....For instance- you might pick up a card saying you are running out of fuel-(ADD TWO)-Or you could be lucky to pick up one card giving you an unobstructed run up the Mountain- which could reduce your total by three.</P><P align="center">However you could have a bad day when you get a puncture or run into swarms of flies or flocks of seagulls ! (you can make your own pile or contact me for suggestions)ALL POSSIBLE IN THIS UNIQUE RACE OF COURSE<U>THE TT GAME CLUB</U>IT IS POSSIBLE TO BREAK THE PRESENT LAP RECORD IF YOU LAND ON MILESTONES IN A SPECIAL SEQUENCE</P><HR align="center"><div align="center"><FONT color=green> </FONT></div><FONT color=green> <U>The Ramsey Choice Cards</U><br><br>THESE ARE MY CARDS-You can reproduce them if you wish <center> <br><br> <table width="550"><tr><td><div align="left"><font face="Verdaba" size="2">1-Signaller shows "GO"--SUBTRACT TWO from lap total<br><br>2-Beware of Seagulls----ADD TWO to lap total<br><br>3-Clear Run up the Mountain-SUBTRACT THREE from lap total<br><br>4-Bike going well--SUBTRACT TWO from every subsequent lap <br><br>5-Swarms of flies cover your visor-ADD TWO to lap total</P><P>6-Notice you are low on fuel-Call into pits to refuel-- ADD TWO to this lap <br><br>7-Detect a minor missfire-ADD FOUR to total when you complete this lap<br><br>8-Leader has retired-SUBTRACT TWO from lap total<br><br>9-CONFIDENCE is high--YOU CAN DISREGARD ALL PLUS FACTORS FROM NOW UNTIL END OF RACE<br><br>10-Tyres are now at their best--SUBTRACT THREE from lap total<br><br>11-YOU HAVE GONE UP A SLIP ROAD--BRAKE PROBLEM ?? ADD THREE to lap total <br><br>12-YOU NOTE A WOBBLE - SLOW BRIEFLY TO ASSESS - ADD ONE to lap total <br><br>13-MAJOR OIL LEAK-Black Flagged-RETIRE<br><br>14-Minor Oil Leak-Call into pits- ADD TWO to lap total<br><br>15-FOLLOW ONE OF THE TOP MEN-SUBTRACT THREE from lap total<br><br>16-Slower riders get in your way-ADD TWO to lap total<br><br>17-Loose Fairing-call into pits-ADD THREE to lap total<br><br>18-Good pitstop-SUBTRACT TWO from lap total<br><br></FONT></td></tr></table> <HR align="center"><P align="center"> <FONT color=red>YOU CAN ADD MORE CARDS IF YOU WISH BUT DO BALANCE OUT THE PLUSSES AND THE MINUSSES<br> TO GIVE THE PLAYING RACERS EQUAL CHANCES</FONT> <P align="center"></P><HR align="center"><FONT color=black><P align="center"> First run of games was produced by GOOD GAMES of Bracknell near Reading<br><br><br><HR align="center"><div align="center"><B><U><br> HAPPY PLAYING AND GOOD LUCK</U></B><br><br></td></tr></table><br><br> </td></tr></table> </td></tr></table> <br><br><hr></hr><table width="900" bgcolor="#FFFFFF" border="2"><tr><td> <br><br><center> <img src="sldrul9.jpg"> <br><br></td></tr></table> </body> </html>